

I guess there was a monster convention, a volcano explosion, and then everyone shrank. The plot of the game references this in the manual. This game IS about a line of small toys, after all. However, the monsters were all miniature versions of themselves. The game used that energy to cram all kinds of creatures into it. The Monster in My Pocket brand was all about oddball creatures, delving into all sorts of areas to find new, exciting monsters. Reading about hydras, invisible men, behemoths, and other twisted beasts was the best use of a dollar I’d seen. I found the cards first, stumbling onto them at the local convenience store. This was all thanks to the Monster in My Pocket brand, which was putting out monster stuff in any format they could. I definitely wasn’t the only kid interested in this stuff at the time, because this is when monster toys, books, comics, and cards exploded into my life. Werewolves, vampires, ghosts, and other figures from mythology kept me poring over books at the school library. However, I was fascinated with the creatures. As a huge scaredy cat, I wasn’t quite willing to watch any horror movies. Monsters were a big deal for me in the early nineties. It’s also a nice reminder of childhood days spent collecting tiny monstrosities. While a short game, it squeezes in a ton of interesting creatures and some great play that makes for a fun exploration of creepy creatures from film and folklore. Filled with a few dozen unique monsters, it, along with Castlevania, showed that Konami really was king of action horror games in its early days. Monster in My Pocket is a fast-paced, snappy action game built around the collectible toy line of the same name. Monster in My Pocket is a Celebration of Creepy Creatures
